In-game environments powered by Remedy's Northlight engine. A party area where time freezes.
I was responsible for modeling, texturing, material creation, set-dressing, collision setting, and level optimization.
Credits:
Stuart McDonald (art direction)
Ville Assinen (concept art)
Janne Pulkkinen, Elmeri Raitanen and Damian Olechowski (vfx)
Markus Lappalainen, Roel Grevendonck and Nick Peckham (environment art)
Juan Gracia and Teemu Huhtiniemi (level design)
Laurent Harduin (lighting)